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Games Workshop Warhammer 40k - Eldar Farseer Skyrunner

£13.945£27.89Clearance
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Is the Jetbike version mandatory or is the cheaper foot seer sometimes better (if only for the lower cost)? Games Workshop have been trying to make a Fortification really matter for ages, and they’ve finally succeeded – the Webway Gate looks genuinely incredible, and is potentially faction-defining. The rules for it were essentially entirely previewed on WarCom, and at the 80pts price tag it costs you it’s spectacular. Hard to say exactly how these are going to play – if Aspect Warriors manage to stay on the table then Wrath starts looking great, but that’s very much a question mark (though you can get a respectable score on it with just a couple of good turns, which may tip it over), and the rest need quite a bit of planning put into them. The Hidden Path may be the surprise standout here, since it’s likely that anyone playing against a Webway Gate will soon learn that within 3” of it is not where they want to be. Burning Heat gives Fire Dragons the eye-catching bonus of automatically wounding within half range, but it’s hard enough to set up that you might just end up taking Blazing Fury for extra range instead.

Guardian Defenders had strong utility for being able to tank and be relatively difficult to shift board presence for their T3, 5+ profile – much of that hinged on buffing, stratagems, and allocating wounds appropriately. However, with the changes to wound allocation, this becomes much less effective, and the combined points increases, for both the platforms and Guardians, and the risks from Blast put these solidly in the loser category. Then there is the Storm Guardians – a unit that has never made sense to me from a fluff or gameplay standpoint. If you forgot about them don’t worry about it – now that they’re 9pts for a Guardsman defensive profile you can forget that I even mentioned them. Which leaves us with the Rangers – a super cool unit that under-performs mightily and received a staggering 25% increase. At various points in 8th they were cheap, utility objective sitters that were hard to shift due to their modifiers and cover advantages. As 8th wore on, changes to Dire Avengers shifted that role to them, and the proliferation of re-rolls negated much of their modifier advantage. Now that modifiers have been capped and the board space has been shrunk, I can’t see you wanting to bring these guys in your list but on the plus side, maybe GW will figure out how to fix the drooping or snapped off barrels by the time these guys are ready to hit the table again.

Smite

Embolden (Blessing): Select one friendly < CRAFTWORLD> ALAITOC ALTANSAR BIEL-TAN IYANDEN SAIM-HANN ULTHWÉ YNNARI ASURYANI CORE or < CRAFTWORLD> ALAITOC ALTANSAR BIEL-TAN IYANDEN SAIM-HANN ULTHWÉ YNNARI ASURYANI CHARACTER unit within 18" of this PSYKER. Until the start of your next Psychic phase:

Imperium, Aeldar, or Chaos is basically a unifying key between multiple factions from several codexes. So in the imperium example it’s like IG allied with space marines or space marines with knights. For chaos it would be demons allied with chaos marines. Any army not using a “pure” single faction army would fall into the master categories. edition is on the way, and with it a whole raft of changes to the factions of Warhammer 40,000. With the Munitorum Field Manual out in the wild and the Faction FAQs released, now’s a good time to start taking a look at what’s changed for all of our favourite armies. First up, Boon talks Craftworlds.

The Roster Breakdown

If that type of roll involves one D6 (e.g. a hit roll), do not roll a dice; that roll is treated as an unmodified roll of 6.

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